Choose a profile
| Profile | Behavior | Important distinction |
|---|---|---|
| Human Default | Relative mouse input with a fitted reaction, flick, correction, and rest sequence. | Uses the configured FOV and profile timing controls. |
| God | Requests engine camera-direction writes; falls back to mouse input when the adapter is not ready. | 360° targeting rather than an FOV cone. Changes the real view. |
Neither profile is view-independent “silent aim.” Both move the real view. A profile name is not a performance guarantee.
Targeting controls
- Priority: target selection with lock hysteresis to reduce near-equal target switching.
- Bones: head, neck, chest, pelvis, and automatic selection.
- Filters: visible-only, headshot-only, and scoped-only controls.
- Switch delay: a shared target-switch timing control.
Human behavior
The planner is fitted from recorded player input. It uses a reaction pause, a main flick, smaller corrections, and independent yaw/pitch timing. It rests rather than adding continuous on-target tremor. Smooth and Speed adjust the time scale; the configured FOV applies to this profile.
Prediction and firing
Movement prediction combines available sample age, input pipeline time, configured extra lead, and estimated bullet flight. The prediction line visualizes the estimate; it does not confirm a server hit.
Auto fire and first-bullet timing depend on the profile. God always requests firing when its conditions are met and ignores the Human timing controls. Review activation keys before enabling it.
Activation & stop
Use the desktop Controls page to inspect the dedicated activation bindings. God has a separate activation key, Right Alt by default. Bindings are configurable; do not assume defaults still apply to your saved setup.
F8 disarms shared input outputs. Scene, death, compatibility, and freshness gates can pause gameplay input independently of saved preferences.