Changelog
What changed, and when.
A plain-language history of the AIM-X source. Entries summarise behaviour; they are not a guarantee of live effectiveness.
0.5.1012 Nov 2026Current
Highlights
- Sigma-lognormal Human aim, zoom-aware scoped aim and production defaults.
- Portable JSONC settings saved beside the executable.
- Hex colour chooser for the aim circle; mouse-button and hold hotkeys.
- New README and documentation set.
0.5.912 Nov 2026
Highlights
- Human aimer rebuilt from measured hand paths: a sub-movement chain with per-axis timing and no tremor.
- Bone-priority lock fix and a re-paced Human profile.
0.5.811 Nov 2026
Highlights
- Human aim target pursuit and approach with flick hesitation and undershoot.
- Per-engagement dwell and fire window.
- God and Human modes, head-centre aim, activation keys and prediction size.
0.5.011 Nov 2026Baseline
Highlights
- Real-time anatomy end to end: render wire v9, telemetry wire v11.
- D3D11 Present hook reads camera, bones and damage-zone colliders live each frame.
- Clean baseline with online operation permitted by project policy.
Source history, not game compatibility
The source version is independent of game-build compatibility. After a game update, check the compatibility state in the app before enabling features. Get the current build on the download page.